Experimenting with a Generative Hollow Panel Algorithm:
material and immaterial representation in the search for
flexibility
Larissa Gonçalves Maia da Silva
Under-Graduate Student at Universidade Federal da Bahia
(UFBA) Faculdade de Arquitetura –Salvador, Bahia, Brazil
larissagmaias@gmail.com
Julia Cruz Gaspari Veras
Bachelor in Science and Technology (UFBA)
Under-Graduate Student at Universidade Federal da Bahia
(UFBA) Faculdade de Arquitetura –Salvador –Bahia, Brazil
jcgveras@gmail.com
Marcelo Filgueiras Bastos
Bachelor in Science and Technology (UFBA)
Bachelor in Architecture and Urban Planning (UFBA)
bastos.mf@hotmail.com
*Corresponding author.
Focus 1: Theories of Drawing and Digital Practices
for the Project
Authors:
Fernando Ferraz Ribeiro*
Bachelor in Architecture and Urban Planning (UFBA)
M.S. - Computer Simularion (Senai/Cimatec)
Assistant Professor at Universidade Federal da Bahia (UFBA)
Faculdade de Arquitetura –Salvador, Bahia, Brazil
Researcher at LCAD.
fernando.ribeiro@ufba.br
+55 71 988477586
Kyane Bomfim Santos
Bachelor in Architecture and Urban Planning (Unifacs)
Graduate Student (M.S.) at Universidade Federal da Bahia
(UFBA) Faculdade de Arquitetura –Salvador, Bahia, Brazil
Researcher at LCAD.
kyanebomfim@gmail.com
Marina Moreira Santos Pereira
Bachelor in Architecture and Urban Planning (UFBA)
Graduate Student at Senai/Cimatec –Product Design –
Salvador, Bahia, Brazil
marinamoreirasp@gmail.com
I N T R O D U C T I O N
halved joint and its parameters
Implementation:
Use:
Create a variety of hollow panels by the application of a set of rules and a
defined workflow;
1st version of the algorithm
O B J E C T I V E S
Expand the possibilities of form
generation;
Increase the computational
performance;
Reuse the components with other
shapes and objects;
P E R F O R MA N CE
2nd version of the algorithm
Simplified representation of
geometry
Change in code strategy aiming a
gain in computational
performance
Possibility of reusing 2nd and 3rd
components
When drawing by freehand, the representation is more fluid. If we have the total
control of the drawing forms, they're going to be the result of our imaginary.
Why use four different viewports when one can manipulate
geometry in only one with a perspective view and top view?
A N A L Y S I S
34
Possible results:
1. Straight line +curves or straight lines +real value;
2. Polyline or curve +polylines or curves +real value;
3. Closed curve or polygons +polylines or curves +real value;
4. Curve or straight line +polylines or curves +curve.
BASE iCURVE HEIGHT
1
GEOMETRY INPUTS
2
A N A L Y S I S
Limitations:
1. Intersection in a distance smaller than a
connection length from the axis extremes will
result in a halved joint crossing the upper or
lower limit of the panel;
2. Maximum and minimum length of the
elements;
3. Collisions between elements of the panel;
a. Width of pieces
b. Number of axes
c. Steepness of the base curve
1a
1b
2a
2b
2a
1a
2b
1b
M A T E R I A L / IM M A T E R I A L
The three layers of information
Intangible representation and relations run at the code level
Points, vectors and planes
Intersection types
M A T E R I A L / IM M A T E R I A L
The three layers of information
Intangible representation and relations run at the code level
Points, vectors and planes
Intersection types
A bridge between the intangible and tangible aspects is
materialized through the panel projection
The product becomes tangible through 3D output
Control feeling over the process
Yet, intangibility is still found on the optical effect
2 D C N C C U T T I N G
P R O T O T Y P IN G
Prototyping is
possible through 3rd
component
This method is only
possible when the
joint angle is set to
45°
C O N C L U S I O N
Graphical representation techniques
3D model and 2D projection
Analytical approaches
Mathematical and abstract concepts
3D interface x Mathematical aspects
Future works:
Form-finding optimization
Thermal and acoustic performance of panel
B I B L I O G R A P H Y
Davis Daniel, 2013. Modelled on Software Engineering : Flexible Parametric Models in the Practice of Architecture. Melbourn :RMIT University, 2013, 243p.
Harding John, Shepherd Paul, 2017. Meta-Parametric Design. Design Studies. 2017. Vol.52, no. Supplement C, pp. 73–95.
Kolarevic Branko (ed), 2003. Architecture in the Digital Age: Design and Manufacturing. London: Spon press. ISBN 9780415278201, 2003, 320p, ISBN 0415278201.
Mccormack Jon, Dorin Alan ,Innocent Troy, 2004. Generative design: a paradigm for design research. In: Proceedings of Futureground, Design Research Society. Melbourne:
Design Research Society. 2004. pp 1–8. ISBN 1616890770, 9781616890773.
Milena Stavrić, Ognen Marina, 2010. Application of Generative Algorithms in Architectural Design. In: Advances in Mathematical and Computational Methods. 2010. pp. 175–180.
ISBN 9604742434.
Mitchell William John, 2008. World’s Greatest Architect MAKING, MEANING, AND NETWORK CULTURE. Cambridge: MIT Press, 2008, 147p. ISBN 9780262265409.
Oxman Rivka, 2006. Theory and design in the first digital age. Design Studies. May 2006. Vol.27, no. 3, pp. 229–265.
Picon Antonine, 2011. Ornament and its users: from the Vitruvian tradition to the digital age. Le Visiteur. 2011. No. 17, pp. 176–180.
Stiny George, Mitchell William John, 1978. The Palladian grammar. Environment and Planning B. 1978. Vol. 5, no. 1, pp. 5–18.
Terzidis Kostas, 2006. Algorithmic architecture. Burlington: Architectural Press, 2006, 159p. ISBN 9780750667258.
T H A N K YOU !
Fernando Ferraz Ribeiro
fernando.ribeiro@ufba.br
Kyane Bomfim Santos
kyanebomfim@gmail.com
Marina Moreira Santos Pereira
marinamoreirasp@gmail.com
Larissa Gonçalves Maia da
Silva
larissagmaias@gmail.com
Julia Cruz Gaspari Veras
jcgveras@gmail.com Marcelo Filgueiras Bastos
bastos.mf@hotmail.com